“Our goal is clearly defined: to create memorable games, tell moving stories, and evoke visceral emotions. “In order to create truly great games, we won’t chase trends or numbers,” said Jakub Szamatek (Witcher 3, Cyberpunk 2077, Thronebreaker), narrative director and main writer, in a statement. The hope is to revolutionize the RPG genre with the first game, which will be part of a larger dark fantasy saga. The company said the studio will be built on a foundation of fairness, teamwork, and openness. The team of industry veterans has worked on projects such as The Witcher Series, Cyberpunk 2077, Thronebreaker, and Shadow Warrior 2. Each project is different, each offers a chance to learn and to improve.” “Even though we played an important role in developing this tremendously ambitious game, ultimately it’s a CD Projekt Red title and we want to respect that. “We feel it isn’t our place to offer a post-mortem of Cyberpunk 2077,” he said. I asked if he and the team had learned something from that. I noted that Cyberpunk 2077 came out with a lot of bugs and it was pretty controversial. We simply felt that we needed a separate space to do so.” CDPR works with established IPs, and we wanted to create our own universe, tailored to our preferences and needs. “So why did we leave? Because by going independent, we gained the freedom to chase our dreams. It’s a great company and we wish them all the best,” Tomaszkiewicz said. “Let us start by saying that we’re very proud of our past in CDPR and we’re grateful for all the amazing opportunities it offered us. I asked why Tomaszkiewicz decided to leave CD Projekt Red. In the coming months, Rebel Wolves will be hiring to fill various roles at the studio, both in-house and remote, and you can reach out to for more information. A lone wolf may be powerful, but true strength lies in the pack. The company said it has aspirations of breaking away from the weight of triple-A development studios and approaching every goal as a team. We want to stay small and agile - a place where people know and care for each other.” Konrad Tomaszkiewicz is a cofounder of Rebel Wolves. He added, “Collectively, we envision Rebel Wolves as a place where experienced game developers can reignite their passion, where they can focus on their craft and pour their love into an amazing, ambitious title. We want to evolve the cRPG genre by creating unforgettable stories and stirring deep emotions, all while working as a tightly knit team united by a shared goal and ambition.” We’re developing a video game we’d like to play in a way that games should be made. “Personally, I couldn’t be happier to have banded together with friends who share this passion. “For all of us here at Rebel Wolves, video games were always something we felt destined to do - something ingrained in our DNA,” Tomaszkiewicz said in a statement. That says a lot between the lines, as the team that made Cyberpunk 2077 at game publisher CD Projekt Red had a lot of challenges with overwork and being forced to push a game out before the bugs were fixed. The goal is to do things differently and put the team first, the company said. Their aim is to make games filled with powerful emotions and unique experiences. He has assembled a new pack at the self-funded Rebel Wolves to create vibrant new virtual worlds. Konrad Tomaszkiewicz was the game director of The Witcher 3 and head of production and secondary game director of Cyberpunk 2077.
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